Archive for the ‘iPad’ Category

Hiring iOS Developers in the Boston Area

Friday, July 9th, 2010

Jonathan Kardos has an excellent article on Boston Innovation explaining how to find a mobile app developer in Boston. NSHappyHour even gets a mention, which is great. But one thing left out of Jonathan’s article are national events such as 360idev.

Speaking from personal experience, attending events like 360idev is a great way to not only meet and network with developers but for developers to find work, whether they are looking for a permanent position or contract work. This is one of the many reasons I return to 360idev event after event, and why I will be at the next one in Austin TX on November 7th through the 10th.


Sale Numbers are In: An Update on My App Store Pricing Experiment

Friday, July 2nd, 2010

Last month I mentioned my experiment with the pricing for Labor Mate to see what effects, if any, a price increase will have. The initial results were interesting. The number of units sold went down, but revenue had gone up. On the surface it seems the price increase was a success, but I needed more data.

I increased the price of Labor Mate by $1 on May 15, going from $0.99 to $1.99. By increasing the price on May 15, I was able to compare the first half of the month with the second half. And as I mentioned in the previous post revenue had indeed gone up. But I was curious to see if this would continue and what might be the long term effects, so I left Labor Mate at $1.99. After all, I made more money in May as a result of the price increase.

June is over and the sales numbers are in. I’m now able to compare a full month of sales (for June) at the higher $1.99 price to a full month of sales (for April) at the lower $0.99 price. And I can compare these numbers to May’s numbers. The results might be surprising to some, but are inline with what I secretly thought would happen.

In June, Labor Mate earned a whooping $31.94 more money than in April, and it earned $30.90 less compared to May. In April, Labor Mate averaged $35 per day. The average was $37 per day in May, and only $36 per day in June.

Revenue from Labor Mate has been on a slow but steady increase since it was first released back in 2008. Though I cannot prove it, based on past trends, my gut tells me Labor Mate would have likely hit June’s revenue number in May without the price increase. And my gut, again based on the trend, says June would have probably hit May’s number without the price increase. In other words, while the price increase did improve Labor Mate’s revenue, the amount of additional revenue resulting from the price increase is actually no different from the slow and steady increase in revenue I was already seeing at the lower, 99 cent price point. As a matter of fact, I saw a bigger jump in revenue between March and April, with April bringing in a whooping $175.71 more than March.

I’m now convinced the price increase did little to improve revenue, and actually the price increase likely did more harm than good. Prior to the price increase Labor Mate was ranked in the Top 100 in the Health and Fitness category for a number of different countries including the U.S. Today Labor Mate is no were near ranking in the Top 100 in most stores.

Another negative effect caused by the price increase is that fewer people are now using Labor Mate. As I noted in the previous post, the number of daily downloads dropped. This means fewer people are buying Labor Mate, which in turns means fewer people are using it. I believe Labor Mate’s slow but steady raise was due in part to word of mouth advertising. Now that there are fewer new moms and dads buying and using Labor Mate, there are fewer people recommending Labor Mate to other new moms and dads. And I admit, ignoring price for a moment, I’m a little disappointed that fewer people are using the app. A part of me prefers selling at a lower price point so more mom and pops to be will use it. (Hmm, maybe I should release a free, iAd supported version.)

So what’s next? I’ve thought about dropping the price back down to 99 cents, but this could lead to a backlash from the folks who purchased Labor Mate over the last 6 weeks. Plus, $1.99 is still cheaper than a large cup of Starbucks coffee. The better idea, and the one I have been planning all along, is to continue improving Labor Mate and make it stand out above the other 99 cent copy cats. This includes leaving the price at $1.99 for now. After all, as one recent new user said to me in email, “it is a very practical and intuitive app and certainly justified at $1.99.”


Using UIPopoverController with iOS 4

Thursday, June 10th, 2010

I ran into an interesting bug today while testing Hey Peanut on iOS 4. For those who don’t know, Hey Peanut is a universal binary, which means it runs on both the iPhone and iPad. My iPhone has the GM version of iOS 4 installed on it, which I’m using to test my apps under iOS 4.

Because Hey Peanut can run on both the iPhone and iPad, my code must include certain checks to avoid crashes. One check the code makes is to determine if the class UIPopoverController is available or not. Prior to iOS 4, this class was only available in iOS 3.2. The current release of iOS on the iPhone is version 3.1.3, and it does not include this class. To make use of the popover I use code such as the following:

   Class popoverControllerClass = NSClassFromString(@"UIPopoverController");
   if (popoverControllerClass) {
      popoverController_ = [[UIPopoverController alloc] initWithContentViewController:[self imagePicker]];
   }

Turns out there is a big problem with this code under iOS 4 causing Hey Peanut to crash each time. It wasn’t obvious to me at first why this code was failing but as I thought it more, and as I talked through the issue with an Apple engineer, I realized, “Duh! iOS 4 is running on the iPhone, not the iPad.” Simply checking for the existence of the class isn’t good enough any more. Instead, I need to also check the device type. So with a quick change to the code, shown below, I was able to fix the crash in Hey Peanut. The code now checks that the class is available and is running on a iPad.

   Class popoverControllerClass = NSClassFromString(@"UIPopoverController");
   if (popoverControllerClass && UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {
      popoverController_ = [[UIPopoverController alloc] initWithContentViewController:[self imagePicker]];
   }

Some Really Useful Xcode Plugins

Friday, May 28th, 2010

Xcode is a suite of developer tools for Mac and iPhone programming. Xcode is also the IDE included in the developer tools. As far as IDEs go, Xcode has become my favorite over the years. It’s simple yet powerful. But as good as it is, there’s always room for improvement, so yesterday I asked on Twitter, what plugins do other Xcode developers find useful? Turns out there are a number of really useful Xcode plugins. Here is the list of favorites based on responses to my tweet.

Code Pilot is by far the favorite based on the number of responses I received. Code Pilot provides easy navigation through your Xcode project. If you are a keyboard junkie like me than you owe it to yourself to try out Code Pilot.

Accessorizer is the second most popular plugin. Accessorizer saves you time by generating boiler plate code for you. For instance, you can use Accessorizer to generate the @property declarations based on a set of ivars. Give the Accessorizer Quick Start Guide (PDF) a read to get a sense of what Accessorizer can do for you.

Mogenerator tied for second most popular plugin. It generates Objective-C code for Core Data models. It works differently than Xcode in that Mogenerator manages two classes per entity, one intended for the machine and the other intended for humans. The Mogenerator sites says, “The machine class can always be overwritten to match the data model, with humans’ work effortlessly preserved.” Perfect for Core Data projects. FYI, Mogenerator is an open source project created and maintained by the most-excellent Jonathan ‘Wolf’ Rentzsch.

Completion Dictionary is a free plugin that enhances Xcode’s own code completion. It allows you to define your own expansion macros. You type a few letters and press the completion shortcut. You instantly have new code added to the file. This plugin reminds me of Delphi Live Templates, which I used religiously back when I did lots of Delphi programming. Oh, and did I mention Completion Dictionary is free?

What other Xcode plugins are out there? Which ones do you find useful? Post a comment if you have a favorite plugin not listed here.


It’s Official. I’m Nuts.

Friday, May 28th, 2010

Turns out I’m nuts, and I can prove it. Last week a signed a contract to publish a book with Addison Wesley. Justin Williams at SecondGear put it best when he asked, “ARE YOU NUTS!?” Yep, apparently I am. And signing the book contract is my proof.

Kidding aside, I’m very excited about this opportunity to contribute back to iPhone development community, a community that has been extremely helpful to me over the last couple of years. The book is on learning iPad programming. It will focus on the unique aspects of programming for the iPad and will hopefully serve as a launch pad for many new iPad programmer entering the space.

Writing on the book has just begun, and I have a very aggressive 6-month delivery schedule. My life is going to be busier than ever over the next 6 months, but it will be a good busy as this is something I have wanted to do for a long time. So if you don’t hear from me much between now and November, you know why.